We present a statistical debugging algorithm that isolates bugs in programs containing multiple undiagnosed bugs. Earlier statistical algorithms that focus solely on identifying p...
Ben Liblit, Mayur Naik, Alice X. Zheng, Alexander ...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
Programming robots to carry out useful tasks is both a complex and non-trivial exercise. A simple and intuitive method to allow humans to train and shape robot behaviour is clearl...
Joe Saunders, Chrystopher L. Nehaniv, Kerstin Daut...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
Abstract. We describe a new method for representing human movement compactly, in terms of a linear superimposition of simpler movements termed primitives. This method is a part of ...