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» Clustering Objects on a Spatial Network
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AINA
2005
IEEE
15 years 4 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
PAMI
2006
193views more  PAMI 2006»
14 years 11 months ago
A System for Learning Statistical Motion Patterns
Analysis of motion patterns is an effective approach for anomaly detection and behavior prediction. Current approaches for the analysis of motion patterns depend on known scenes, w...
Weiming Hu, Xuejuan Xiao, Zhouyu Fu, Dan Xie, Tien...
SSD
2005
Springer
150views Database» more  SSD 2005»
15 years 4 months ago
Opportunistic Data Dissemination in Mobile Peer-to-Peer Networks
In this paper we examine the dissemination of availability reports about resources in mobile peer-to-peer networks, where moving objects communicate with each other via short-range...
A. Prasad Sistla, Ouri Wolfson, Bo Xu
AMAST
2004
Springer
15 years 3 months ago
Refining Mobile UML State Machines
We study the semantics and refinement of mobile objects, considering an extension of core UML state machines by primitives that designate the location of objects and their moves wi...
Alexander Knapp, Stephan Merz, Martin Wirsing
TRIDENTCOM
2005
IEEE
15 years 4 months ago
Integrated Network Experimentation using Simulation and Emulation
Discrete-event packet-level network simulation is well-known and widely used. Network emulation is a hybrid approach that combines real elements of a deployed networked applicatio...
Shashi Guruprasad, Robert Ricci, Jay Lepreau