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» Clustering players for load balancing in virtual worlds
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MM
2000
ACM
217views Multimedia» more  MM 2000»
13 years 10 months ago
Design and implementation of the parallel multimedia file system based on message distribution
The two-layered distributed clustered server architecture consisting of a control server and a group of storage servers has been widely used to support multimedia file systems. Wi...
Seung-Ho Park, Si-Yong Park, Gwang Moon Kim, Ki-Do...
PADS
2003
ACM
13 years 11 months ago
HLA-based Adaptive Distributed Simulation of Wireless Mobile Systems
Wireless networks’ models differ from wired ones at least in the innovative dynamic effects of host-mobility and open-broadcast nature of the wireless medium. Topology changes d...
Luciano Bononi, Gabriele D'Angelo, Lorenzo Donatie...
ICPP
1998
IEEE
13 years 10 months ago
MPEG-4 Based Interactive Video using Parallel Processing
MPEG-4 which is currently being developed by MPEG (Moving Pictures Experts Group), is poised to become a standard for supporting current and emerging interactive multimedia applic...
Yong He, Ishfaq Ahmad, Ming L. Liou
BMCBI
2007
166views more  BMCBI 2007»
13 years 6 months ago
Data handling strategies for high throughput pyrosequencers
Background: New high throughput pyrosequencers such as the 454 Life Sciences GS 20 are capable of massively parallelizing DNA sequencing providing an unprecedented rate of output ...
Gabriele A. Trombetti, Raoul J. P. Bonnal, Ermanno...
CONCURRENCY
2000
123views more  CONCURRENCY 2000»
13 years 6 months ago
A mobile agent based push methodology for global parallel computing
The 1990s are seeing the explosive growth of the Internet and Web-based information sharing and dissemination systems. The Internet is also showing a potential of forming of a sup...
Cheng-Zhong Xu, Brian Wims