Sciweavers

2179 search results - page 119 / 436
» Co-Creation System and Human-Computer Interaction
Sort
View
CHI
2011
ACM
14 years 8 months ago
Brick by brick: iterating interventions to bridge the achievement gap with virtual peers
We lay out one strand of a continuing investigation into the development of a virtual peer to help children learn to use “school English” and “school-ratified science talk...
Emilee Rader, Margaret Echelbarger, Justine Cassel...
CHI
2011
ACM
14 years 8 months ago
Comparing activity theory with distributed cognition for video analysis: beyond "kicking the tires"
The field of HCI is growing, not only in the variety of application areas or the volume of research conducted, but also in the number of analytical approaches for use in the evalu...
Eric P. S. Baumer, Bill Tomlinson
ACMACE
2011
ACM
14 years 4 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
162
Voted
HCI
2009
15 years 2 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
CHI
2003
ACM
16 years 5 months ago
Safe & sound: a wireless leash
Safe & Sound uses location-aware mobile phones to create a "virtual leash"; a secure zone beyond which a child may not travel. If the child leaves this zone, both ch...
Natalia Marmasse, Chris Schmandt