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ISWC
1997
IEEE
15 years 9 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
HAPTICS
2007
IEEE
15 years 8 months ago
Effects of Translational and Gripping Force Feedback are Decoupled in a 4-Degree-of-Freedom Telemanipulator
Many high-degree-of-freedom haptic devices and teleoperator systems either do not have grippers or do not provide force feedback in the gripper degree of freedom (DOF). The purpos...
Lawton N. Verner, Allison M. Okamura
131
Voted
ACMACE
2008
ACM
15 years 7 months ago
AIRSF: a new entertainment adaptive framework for stress free air travels
In this paper, we present a new entertainment adaptive framework AIRSF for stress free air travels. Based on the passenger's current and target comfort states, user entertain...
Hao Liu, Jun Hu, Matthias Rauterberg
ACMDIS
2008
ACM
15 years 7 months ago
Cognitive partnerships on the bench top: designing to support scientific researchers
There has been a growing interest to develop technologies for laboratory environments. However, existing systems are underdeployed in real research labs. In order to create more s...
Ellie Harmon, Nancy J. Nersessian
149
Voted
ACMACE
2005
ACM
15 years 7 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó