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» Co-experience: the social user experience
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IJHCI
2008
92views more  IJHCI 2008»
14 years 9 months ago
Coupling the Users: The Benefits of Paired User Testing for iDTV
Interactive digital television (iDTV) is a social medium and must therefore be tested in a context as close to real life as possible. This explains why we saw the potential and im...
Tara Shrimpton-Smith, Bieke Zaman, David Geerts
WSDM
2012
ACM
254views Data Mining» more  WSDM 2012»
13 years 5 months ago
Maximizing product adoption in social networks
One of the key objectives of viral marketing is to identify a small set of users in a social network, who when convinced to adopt a product will influence others in the network l...
Smriti Bhagat, Amit Goyal 0002, Laks V. S. Lakshma...
PERVASIVE
2010
Springer
15 years 4 months ago
12Pixels: Exploring Social Drawing on Mobile Phones
In this paper we present the design and development of 12Pixels, a novel interface, application, and social web service that allows people to create and share drawings directly fro...
Karl D. D. Willis, Ivan Poupyrev
CONEXT
2008
ACM
14 years 11 months ago
Social DTN routing
Delay-tolerant network architectures exploit mobile devices carried by users to enable new networked applications. Efficiently routing information through these DTNs faces new cha...
Greg Bigwood, Tristan Henderson
TEI
2009
ACM
166views Hardware» more  TEI 2009»
15 years 2 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...