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» Co-experience: the social user experience
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CSEE
2011
Springer
14 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
MUM
2009
ACM
251views Multimedia» more  MUM 2009»
15 years 4 months ago
WiMo: location-based emotion tagging
In this paper we introduce WiMo, a location-based social networking tool that enables users to share and store their emotional feelings about places. WiMo creates a mobile social ...
Ruturaj N. Mody, Katharine S. Willis, Roland Kerst...
DSN
2006
IEEE
15 years 3 months ago
Assessing the Attack Threat due to IRC Channels
This practical experience report presents the results of an investigation into the threat of attacks associated with the chat medium IRC. A combination of simulated users (i.e., b...
Robert Meyer, Michel Cukier
IVA
2010
Springer
14 years 7 months ago
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empath...
Iolanda Leite, Samuel Mascarenhas, André Pe...
SOUPS
2005
ACM
15 years 3 months ago
Johnny 2: a user test of key continuity management with S/MIME and Outlook Express
Secure email has struggled with signifcant obstacles to adoption, among them the low usability of encryption software and the cost and overhead of obtaining public key certificat...
Simson L. Garfinkel, Robert C. Miller