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» Co-experience: the social user experience
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BCSHCI
2008
14 years 11 months ago
Enabling storytelling by Aphasics in an augmented home environment
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...
FDG
2009
ACM
15 years 4 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
CHI
2010
ACM
15 years 4 months ago
Pensieve: supporting everyday reminiscence
Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pens...
S. Tejaswi Peesapati, Victoria Schwanda, Johnathon...
NETGAMES
2006
ACM
15 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
KDD
2012
ACM
229views Data Mining» more  KDD 2012»
13 years 5 days ago
Finding trendsetters in information networks
Influential people have an important role in the process of information diffusion. However, there are several ways to be influential, for example, to be the most popular or the...
Diego Sáez-Trumper, Giovanni Comarela, Virg...