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» Co-experience: the social user experience
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JCIT
2007
131views more  JCIT 2007»
14 years 9 months ago
Experiential Motives for Playing Online Games
Online games represent a burgeoning market sector of increasing economic importance. The distinctive entertainment-oriented features of such games provide various experiential val...
Dong-Mo Koo, Soo-Hyung Lee, Heung-Seub Chang
CIKM
2010
Springer
14 years 8 months ago
Visual cube and on-line analytical processing of images
On-Line Analytical Processing (OLAP) has shown great success in many industry applications, including sales, marketing, management, financial data analysis, etc. In this paper, w...
Xin Jin, Jiawei Han, Liangliang Cao, Jiebo Luo, Bo...
KDD
2010
ACM
188views Data Mining» more  KDD 2010»
14 years 7 months ago
Trust network inference for online rating data using generative models
In an online rating system, raters assign ratings to objects contributed by other users. In addition, raters can develop trust and distrust on object contributors depending on a f...
Freddy Chong Tat Chua, Ee-Peng Lim
ICONFERENCE
2011
14 years 4 months ago
Personalized location-based services
Location-Based Services (LBS) are based on a combination of the inherent location information about specific data, and/or the location information supplied by LBS clients, reques...
Yiming Liu, Erik Wilde
IUI
2005
ACM
15 years 3 months ago
Interfaces for networked media exploration and collaborative annotation
In this paper, we present our efforts towards creating interfaces for networked media exploration and collaborative annotation. The problem is important since online social networ...
Preetha Appan, Bageshree Shevade, Hari Sundaram, D...