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» Coalgebraic Models for Reactive Systems
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CONCUR
2010
Springer
15 years 6 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
IAJIT
2007
90views more  IAJIT 2007»
15 years 5 months ago
Software Reuse for Mobile Robot Applications Through Analysis Patterns
: Software analysis pattern is an approach of software reuse which provides a way to reuse expertise that can be used across domains at early level of development. Developing softw...
Dayang N. A. Jawawi, Safaai Deris, Rosbi Mamat
ATAL
2010
Springer
15 years 6 months ago
An architecture for modular distributed simulation with agent-based models
Agent-based simulations are an increasingly popular means of exploring and understanding complex social systems. In order to be useful, these simulations must capture a range of a...
David Scerri, Alexis Drogoul, Sarah L. Hickmott, L...
ECOOPW
1994
Springer
15 years 9 months ago
Abstracting Interactions Based on Message Sets
ing Interactions Based on Message Sets Svend Frr 1 and Gul Agha2. 1 Hewlett-Packard Laboratories, 1501 Page Mill Road, Palo Alto, CA 94303 2 University of Illinois, 1304 W. Springf...
Svend Frølund, Gul Agha
TAGT
1998
Springer
243views Graph Theory» more  TAGT 1998»
15 years 9 months ago
Double-Pullback Graph Transitions: A Rule-Based Framework with Incomplete Information
Reactive systems perform their tasks through interaction with their users or with other systems (as parts of a bigger system). An essential requirement for modeling such systems is...
Hartmut Ehrig, Reiko Heckel, Mercè Llabr&ea...