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ATAL
2005
Springer
15 years 5 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
DIGRA
2005
Springer
15 years 5 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
AAAI
2008
15 years 2 months ago
An Integrated Agent for Playing Real-Time Strategy Games
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Josh McCoy, Michael Mateas
154
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AAAI
2012
13 years 2 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
BIS
2011
342views Business» more  BIS 2011»
13 years 11 months ago
A Concept of the Knowledge Strategic Resource Network (SknowNet) for SMEs
This paper presents concept of the strategic knowledge resource network for SMEs. A strategic-knowledge resource in a company represents the knowledge, skills and capabilities of t...
Justyna Patalas-Maliszewska, Irene Krebs