An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Software pipelining and unfolding are commonly used techniques to increase parallelism for DSP applications. However, these techniques expand the code size of the application sign...
Bin Xiao, Zili Shao, Chantana Chantrapornchai, Edw...
We propose a fast algorithm for solving the ℓ1-regularized minimization problem minx∈Rn µ x 1 + Ax − b 2 2 for recovering sparse solutions to an undetermined system of linea...
This paper introduces XCSF extended with tile coding prediction: each classifier implements a tile coding approximator; the genetic algorithm is used to adapt both classifier cond...
Pier Luca Lanzi, Daniele Loiacono, Stewart W. Wils...
In this paper, an investigation of H.264/MPEG4-AVC conforming coding with hierarchical B pictures is presented. We analyze the coding delay and memory requirements, describe detai...