Abstract— This article analyzes experiment results regarding subjective perception issues. Software quality models, since the first publications on this subject, propose a prescr...
Discourse, a form of collaborative learning [44], is one of the most widely used methods of teaching and learning in the online environment. Particularly in large courses, discour...
I. Wong-Bushby, Starr Roxanne Hiltz, Michael Biebe...
Analogy is a fundamental process of creativity. Biologically inspired design by definition entails crossdomain analogies, and in practice has led to many innovative designs. Thus,...
Grounded on both social cognitive theory and expectation-disconfirmation theory (EDT), this study aims to investigate how individuals’ continuance intention of knowledge creatio...
A better understanding of how users perform virtual reality tasks may help to build better virtual reality interfaces. In this study, we concentrate on the impact of large display...
Florence Tyndiuk, V. Lespinet-Najib, Gwenola Thoma...