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» Coinduction in Concurrent Timed Systems
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CIG
2005
IEEE
15 years 5 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
ROOM
2000
15 years 1 months ago
An Overview of The Mensurae Language: Specifying Business Processes
We describe a language which can be used to model business processes (both technical and nontechnical). It has a formal semantics, so as to enable formal analysis and prediction o...
T. S. E. Maibaum
HICSS
2009
IEEE
134views Biometrics» more  HICSS 2009»
15 years 6 months ago
Simulating Large-Scale P2P Assisted Video Streaming
In this paper, we show through detailed simulations that BitTorrent can be used to assist a server or content distribution network (CDN) for large-scale streaming delivery. Speciï...
Ryan LaFortune, Christopher D. Carothers, William ...
ESOP
2007
Springer
15 years 6 months ago
A Complete Guide to the Future
Abstract We present the semantics and proof system for an objectoriented language with active objects, asynchronous method calls, and futures. The language, based on Creol, disting...
Frank S. de Boer, Dave Clarke, Einar Broch Johnsen
SFM
2007
Springer
15 years 6 months ago
Tackling Large State Spaces in Performance Modelling
Stochastic performance models provide a powerful way of capturing and analysing the behaviour of complex concurrent systems. Traditionally, performance measures for these models ar...
William J. Knottenbelt, Jeremy T. Bradley