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CHI
2009
ACM
15 years 10 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
TEI
2009
ACM
107views Hardware» more  TEI 2009»
15 years 4 months ago
Tactful interaction: exploring interactive social touch through a collaborative tangible installation
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...
Bruno Nadeau, Amanda Williams
MHVR
1994
119views Multimedia» more  MHVR 1994»
15 years 1 months ago
The Development of a Virtual world for Learning Newtonian Mechanics
We are collaboratively designing "ScienceSpace," a collection of virtual worlds designed to explore the potential utility of physical immersion and multisensory perceptio...
Christopher J. Dede, Marilyn C. Salzman, R. Bowen ...
HICSS
2008
IEEE
132views Biometrics» more  HICSS 2008»
15 years 3 months ago
Support of Case-Based Authentic Learning Activities: A Collaborative Case Commenting Tool and a Collaborative Case Builder
Cases are widely used in professional education to engage learners with examples of real world practices. Collaboration in casebased learning can add to the authenticity of the ex...
Lu Xiao, John M. Carroll, Pat Clemson, Mary Beth R...
112
Voted
DAC
1995
ACM
15 years 1 months ago
The Case for Design Using the World Wide Web
— Most information and services required today by designers will soon become available as documents distributed in a wide area hypermedia network. New integration services are re...
Mário J. Silva, Randy H. Katz