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ACSAC
1999
IEEE
15 years 1 months ago
How to Cheat at the Lottery (or, Massively Parallel Requirements Engineering)
Collaborative software projects such as Linux and Apache have shown that a large, complex system can be built and maintained by many developers working in a highly parallel, relat...
Ross J. Anderson
UIST
2010
ACM
14 years 7 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
EUROMICRO
2009
IEEE
15 years 4 months ago
Bridging the Component-Based and Service-Oriented Worlds
Abstract—The component-based and service-oriented development have become commonly used techniques for building high quality, evolvable, large systems in a timely and affordable ...
Karel Masek, Petr Hnetynka, Tomás Bures
ICALT
2007
IEEE
15 years 3 months ago
Finding the Right Tool for the Community: Bringing a Wiki-Type Editor to the World of Reusable Learning Objects
In this paper we present a new approach to enabling pedagogically sound reuse and re-purposing of online learning objects in a community of practice. The lack of specific software...
Chu Wang, Hugh C. Davis, Kate Dickens, Gary Wills,...
HAIS
2011
Springer
14 years 28 days ago
Interval Type-2 Fuzzy Modelling and Simulated Annealing for Real-World Inventory Management
The modelling of real-world complex systems is an area of ongoing interest for the research community. Real-world systems present a variety of challenges not least of which is the ...
Simon Miller, Mario A. Góngora, Robert John