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» Collaboration in parallel worlds
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CHI
2010
ACM
15 years 7 months ago
Worlds of information: designing for engagement at a public multi-touch display
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...
104
Voted
CSCW
2007
ACM
15 years 14 days ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
83
Voted
ISORC
2008
IEEE
15 years 6 months ago
Push-Pull Interest Management for Virtual Worlds
Several approaches for scalable interest management (IM) within real-time distributed virtual environments (DVEs) have been proposed based upon some division of the data-space in ...
Rob Minson, Georgios K. Theodoropoulos
80
Voted
INTERACT
2003
15 years 1 months ago
The Visual Interaction Platform
: The Visual Interaction Platform (VIP) is an Augmented Reality system that builds on human skills of real world object manipulation and allows unhindered human-human communication...
Dzmitry Aliakseyeu, Bernard Champoux, Jean-Bernard...
HUC
2010
Springer
14 years 11 months ago
UBI challenge workshop 2010: real world urban computing
This workshop promotes ubiquitous computing research in authentic urban setting, with real users and with sufficient scale and time span. We first motivate why such research is im...
Timo Ojala, Jukka Riekki