The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
While a lot of technical data is available on the Web, conveying information about detailed procedures for the assembly and repair of complex machinery has so far been limited mos...
Michael Roberts, Nicolas Ducheneaut, Trevor F. Smi...
We describe our experiences designing and using AntWorld, a tool developed to make it easier for the members of a common-interest user group to collaborate in searching the web. It...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
This paper, referring to a work in progress, describes functional elements of the user interface of a Virtual World that may provide an important contribution to the process by wh...
Filipe Santos, Benjamim Fonseca, Leonel Morgado, P...