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ISMAR
2003
IEEE
15 years 10 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
SAINT
2003
IEEE
15 years 10 months ago
Implementing Role-based Interactions for Internet Agents
Large-scale distributed environments, such as the Internet, achieve advantages in exploiting software agents for applications, thanks to their autonomy in carrying out tasks. In s...
Giacomo Cabri, Letizia Leonardi, Franco Zambonelli
SRDS
2003
IEEE
15 years 10 months ago
Preventing Orphan Requests in the Context of Replicated Invocation
In today’s systems, applications are composed from various components that may be located on different machines. The components (acting as servers) may have to collaborate in or...
Stefan Pleisch, Arnas Kupsys, André Schiper
STEP
2003
IEEE
15 years 10 months ago
On Analysis of Design Component Contracts: A Case Study
Software patterns are a new design paradigm used to solve problems that arise when developing software within a particular context. Patterns capture the static and dynamic structu...
Jing Dong, Paulo S. C. Alencar, Donald D. Cowan
TPHOL
2003
IEEE
15 years 10 months ago
MetaPRL - A Modular Logical Environment
MetaPRL is the latest system to come out of over twenty five years of research by the Cornell PRL group. While initially created at Cornell, MetaPRL is currently a collaborative p...
Jason Hickey, Aleksey Nogin, Robert L. Constable, ...
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