The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
This paper is a progress report on our research, design, and implementation of a virtual reality environment where users (visitors, customers) can interact with agents that help th...
The increasing parallelisation of development processes as well as the ongoing trends towards virtual product development and outsourcing of development activities strengthen the ...
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...