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KES
2008
Springer
14 years 11 months ago
A Tabletop Interface Using Controllable Transparency Glass for Collaborative Card-Based Creative Activity
Abstract. Conventional tabletop systems have focused on communication with virtual data, using phicons or physical objects as handles. This approach is versatile, given the full us...
Motoki Miura, Susumu Kunifuji
VRST
2003
ACM
15 years 4 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
CN
1999
156views more  CN 1999»
14 years 10 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
NOSSDAV
2009
Springer
15 years 5 months ago
Dynamic overlay multicast in 3D video collaborative systems
Multi-stream/multi-site 3D video collaborative systems are promising as they enable remote users to interact in a 3D virtual space with a sense of co-presence. However, the decent...
Wanmin Wu, Zhenyu Yang, Klara Nahrstedt
IIE
2006
121views more  IIE 2006»
14 years 11 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff