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ISMAR
2006
IEEE
15 years 10 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
135
Voted
WIRI
2005
IEEE
15 years 9 months ago
Collaborative Filtering by Mining Association Rules from User Access Sequences
Recent research in mining user access patterns for predicting Web page requests focuses only on consecutive sequential Web page accesses, i.e., pages which are accessed by followi...
Mei-Ling Shyu, Choochart Haruechaiyasak, Shu-Ching...
134
Voted
KCAP
2003
ACM
15 years 9 months ago
Building large knowledge bases by mass collaboration
Acquiring knowledge has long been the major bottleneck preventing the rapid spread of AI systems. Manual approaches are slow and costly. Machine-learning approaches have limitatio...
Matthew Richardson, Pedro Domingos
147
Voted
HPDC
2010
IEEE
15 years 5 months ago
Biocompute: towards a collaborative workspace for data intensive bio-science
The explosion of data in the biological community demands the development of more scalable and flexible portals for bioinformatic computation. To address this need, we put forth c...
Rory Carmichael, Patrick Braga-Henebry, Douglas Th...
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
15 years 2 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...