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ICMCS
2006
IEEE
152views Multimedia» more  ICMCS 2006»
15 years 8 months ago
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interva...
Zhiwen Yu, Hau-San Wong
CAPTECH
1998
Springer
15 years 6 months ago
Artificial Neural Networks for Motion Emulation in Virtual Environments
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved by more or less traditional bioinspired strategies. In opposition to several exi...
Y. Bellan, Mario Costa, Giancarlo Ferrigno, Fabriz...
ATAL
2010
Springer
15 years 3 months ago
Risk-sensitive planning in partially observable environments
Partially Observable Markov Decision Process (POMDP) is a popular framework for planning under uncertainty in partially observable domains. Yet, the POMDP model is riskneutral in ...
Janusz Marecki, Pradeep Varakantham
ICPPW
2006
IEEE
15 years 8 months ago
A Generic Task-Farming Framework for Reservoir Analysis in a Grid Environment
The vast majority of research projects involving Grid Computing have focused on the development and standardization of the middleware that allows Grids to function. Despite the ma...
Santiago Pena, Dayong Huang, Zhou Lei, Gabrielle A...
IJCAI
1993
15 years 3 months ago
An Approach to Analyzing the Need for Meta-Level Communication
This paper presents an analysis of static and dynamic organizational structures for naturally distributed, homogeneous, cooperative problem solving environments, exemplified by di...
Keith Decker, Victor R. Lesser