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ISMAR
2008
IEEE
15 years 8 months ago
Generating perceptually-correct shadows for mixed reality
Even though shadows are important for photometric consistency in Mixed Reality (MR) [1]. When human cannot perceive the inconsistency of artificial shadows which are not physicall...
Gaku Nakano, Itaru Kitahara, Yuichi Ohta
HT
2003
ACM
15 years 7 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
133
Voted
VRST
2010
ACM
14 years 11 months ago
Augmentation techniques for efficient exploration in head-mounted display environments
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...
VR
2003
IEEE
15 years 7 months ago
Managing Collaboration in the nanoManipulator
We designed, developed, deployed, and evaluated the Collaborative nanoManipulator (CnM), a distributed, collaborative virtual environment system supporting remote scientific colla...
Thomas C. Hudson, Aron T. Helser, Diane H. Sonnenw...
100
Voted
VR
2003
IEEE
15 years 7 months ago
Optical Tracking Using Projective Invariant Marker Pattern Properties
In this paper, we describe a new optical tracker algorithm for the tracking of interaction devices in virtual and augmented reality. The tracker uses invariant properties of marke...
Robert van Liere, Jurriaan D. Mulder