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ISMAR
2008
IEEE
15 years 4 months ago
Generating perceptually-correct shadows for mixed reality
Even though shadows are important for photometric consistency in Mixed Reality (MR) [1]. When human cannot perceive the inconsistency of artificial shadows which are not physicall...
Gaku Nakano, Itaru Kitahara, Yuichi Ohta
HT
2003
ACM
15 years 3 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
VRST
2010
ACM
14 years 7 months ago
Augmentation techniques for efficient exploration in head-mounted display environments
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...
VR
2003
IEEE
15 years 3 months ago
Managing Collaboration in the nanoManipulator
We designed, developed, deployed, and evaluated the Collaborative nanoManipulator (CnM), a distributed, collaborative virtual environment system supporting remote scientific colla...
Thomas C. Hudson, Aron T. Helser, Diane H. Sonnenw...
VR
2003
IEEE
15 years 3 months ago
Optical Tracking Using Projective Invariant Marker Pattern Properties
In this paper, we describe a new optical tracker algorithm for the tracking of interaction devices in virtual and augmented reality. The tracker uses invariant properties of marke...
Robert van Liere, Jurriaan D. Mulder