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CGVR
2006
14 years 11 months ago
Calibration-free Line-based Tracking for Video Augmentation
This paper presents a calibration-free line-based tracking method to augment virtual objects into a video sequence. The presented method uses a cube on the first image to calibrat...
Bolan Jiang
UIST
1995
ACM
15 years 1 months ago
The World Through the Computer: Computer Augmented Interaction with Real World Environments
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer inte...
Jun Rekimoto, Katashi Nagao
VRCAI
2004
ACM
15 years 3 months ago
AR for the masses: building a low-cost portable AR system from off-the-shelf components
To create the illusion that a virtual object coexists with physical objects and its environment is always an important goal in the research of augmented reality. Though there are ...
Hsiang-Ting Chen, Chun-Fa Chang
VR
2008
IEEE
139views Virtual Reality» more  VR 2008»
15 years 4 months ago
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
This paper describes the influence of visual stimulation on the tactual sense in a mixed-reality environment; i.e., how a tactual impression of a real object is affected by seeing...
Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihi...
GRAPHITE
2005
ACM
15 years 3 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst