This paper presents a calibration-free line-based tracking method to augment virtual objects into a video sequence. The presented method uses a cube on the first image to calibrat...
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer inte...
To create the illusion that a virtual object coexists with physical objects and its environment is always an important goal in the research of augmented reality. Though there are ...
This paper describes the influence of visual stimulation on the tactual sense in a mixed-reality environment; i.e., how a tactual impression of a real object is affected by seeing...
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst