Sciweavers

1191 search results - page 212 / 239
» Collaborative augmented reality
Sort
View
ATAL
2008
Springer
14 years 11 months ago
Influence of social relationships on multiagent persuasion
Life-like agents have the potential to make e-shopping sites on the Web more attractive and persuasive; our interest is to determine how multiple life-like agents should behave as...
Katsunori Kadowaki, Kazuki Kobayashi, Yasuhiko Kit...
ACMACE
2007
ACM
14 years 11 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
14 years 11 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
14 years 11 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
ESA
2008
Springer
112views Algorithms» more  ESA 2008»
14 years 11 months ago
Time-Dependent SHARC-Routing
In recent years, many speed-up techniques for Dijkstra's algorithm have been developed that make the computation of shortest paths in static road networks a matter of microse...
Daniel Delling