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VR
2011
IEEE
204views Virtual Reality» more  VR 2011»
14 years 1 months ago
Stable vision-aided navigation for large-area augmented reality
In this paper, we present a unified approach for a drift-free and jitter-reduced vision-aided navigation system. This approach is based on an error-state Kalman filter algorithm...
Taragay Oskiper, Han-Pang Chiu, Zhiwei Zhu, Supun ...
ISWC
2003
IEEE
15 years 3 months ago
First Steps Towards Handheld Augmented Reality
In this paper we describe the first stand-alone Augmented Reality (AR) system with self-tracking running on an unmodified personal digital assistant (PDA) with a commercial camera...
Daniel Wagner, Dieter Schmalstieg
ISMAR
2008
IEEE
15 years 4 months ago
Multiple 3D Object tracking for augmented reality
We present a method that is able to track several 3D objects simultaneously, robustly, and accurately in real-time. While many applications need to consider more than one object i...
Youngmin Park, Vincent Lepetit, Woontack Woo
AUIC
2006
IEEE
15 years 3 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...
ACCV
2006
Springer
15 years 3 months ago
Surface-Independent Direct-Projected Augmented Reality
Some issues on direct-projected augmented reality (DirectAR) are addressed: the projection may be geometrically distorted due to the non-planar surface (geometric distortion); the ...
Hanhoon Park, Moon-Hyun Lee, Sang-Jun Kim, Jong-Il...