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CHI
2005
ACM
15 years 10 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
CHI
2005
ACM
15 years 10 months ago
Giving the caller the finger: collaborative responsibility for cellphone interruptions
We present a system in which a cell phone decides whether to ring by accepting votes from the others in a conversation with the called party. When a call comes in, the phone first...
Stefan Marti, Chris Schmandt
CHI
2001
ACM
15 years 10 months ago
Classroom collaboration in the design of tangible interfaces for storytelling
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the reenactment of stories to audiences, and integration within rea...
Danae Stanton, Victor Bayon, Helen Neale, Ahmed Gh...
ECSCW
2007
14 years 11 months ago
Asymmetrical collaboration in print shop-customer relationships
The service provider-customer relationship, although not perhaps considered a typical collaborative relationship, is clearly collaborative work. However, such work is constrained b...
Jacki O'Neill, David Martin, Tommaso Colombino, Je...
GRAPHICSINTERFACE
2004
14 years 11 months ago
Remote Collaboration Using Augmented Reality Videoconferencing
This paper describes an Augmented Reality (AR) Videoconferencing System, which is a novel remote collaboration tool combining a desktop-based AR system and a videoconference modul...
István Barakonyi, Tamer Fahmy, Dieter Schma...