We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
With increasing proliferation of virtual environments for serious work as well as play, we are confronted by new challenges pertaining to how such environments can be leveraged to...
Wikipedia’s article discussion spaces (“Talk pages”) form a large and growing proportion of the encyclopedia, used for collaboration and article improvement. So far there is...
Jodi Schneider, Alexandre Passant, John G. Breslin
The relationships and work that facilitate content creation in large online contributor system are not always visible. Social translucence is a stance toward the design of systems...
CT The novel experience Anywhere allowed participants to explore an urban area, tying together information not normally available, new points of views and interaction embedded into...