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CSCL
2010
14 years 5 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
114
Voted
HICSS
2011
IEEE
241views Biometrics» more  HICSS 2011»
14 years 1 months ago
Examining Work Performance in Immersive Virtual Environments versus Face-to-Face Physical Environments through Laboratory Experi
With increasing proliferation of virtual environments for serious work as well as play, we are confronted by new challenges pertaining to how such environments can be leveraged to...
Richard Bergin, Bryan J. Hudgens, Mark Nissen
SAC
2011
ACM
14 years 1 months ago
Understanding and improving Wikipedia article discussion spaces
Wikipedia’s article discussion spaces (“Talk pages”) form a large and growing proportion of the encyclopedia, used for collaboration and article improvement. So far there is...
Jodi Schneider, Alexandre Passant, John G. Breslin
91
Voted
CSCW
2012
ACM
13 years 5 months ago
Building for social translucence: a domain analysis and prototype system
The relationships and work that facilitate content creation in large online contributor system are not always visible. Social translucence is a stance toward the design of systems...
David W. McDonald, Stephanie Gokhman, Mark Zachry
CHI
2009
ACM
15 years 10 months ago
In support of city exploration
CT The novel experience Anywhere allowed participants to explore an urban area, tying together information not normally available, new points of views and interaction embedded into...
Ben Bedwell, Boriana Koleva, Holger Schnädelb...