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ACSC
2002
IEEE
15 years 4 months ago
Learning and the Reflective Journal in Computer Science
This paper describes the use of the reflective journal in a computer programming course at the University of South Australia. We describe rationale for the journal relating it to ...
S. E. George
207
Voted
CSEE
2011
Springer
14 years 3 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
90
Voted
SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
16 years 9 days ago
A graphics package for the first day and beyond
We describe cs1graphics, a new Python drawing package designed with pedagogy in mind. The package is simple enough that students can sit down and make use of it from the first day...
Michael H. Goldwasser, David Letscher
ITICSE
2006
ACM
15 years 5 months ago
Creating a realistic context for team projects in HCI
Team projects are nowadays common practice in HCI education. This paper focuses on the role of clients and users in team projects in introductory HCI courses. In order to provide ...
Herman Koppelman, Betsy van Dijk
FECS
2008
185views Education» more  FECS 2008»
15 years 1 months ago
Will There Ever Be Consensus on CS1?
- The choice of programming language, the approach by which students are taught and the software tools made available to students have been controversial issues in many ways. While...
Robert M. Siegfried, David Chays, Katherine Herber...