Abstract: This paper presents a multiagent architecture and algorithms for collaborative, self-organizing learning in distributed, heterogeneous and dynamic business systems, where...
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
: The middle ground between distance learning and standard-issue classroom education is ripe for exploration. In particular, the Open Directory Project shows that groups of people ...
Knowledge management (KM) is the research field aimed to create, organize, and store explicit knowledge for easy access and manipulation, whereas e-learning is concerned with del...
We describe a case study that uses grid computing techniques to support the collaborative learning of high school students investigating cosmic rays. Students gather and upload sc...
Marjorie Bardeen, Eric Gilbert, Thomas Jordan, Pau...