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PDC
2004
ACM
15 years 2 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
DIGRA
2005
Springer
15 years 2 months ago
Neomancer: An Exercise in Interdisciplinary Academic Game Development
Academic interest in game development and game studies has grown steadily in recent years, with many institutions now offering courses or programs in this area. To provide a truly...
Michael Katchabaw, Derek Elliott, Stephen Danton
CSCL
2007
114views more  CSCL 2007»
14 years 9 months ago
Community-based learning: The core competency of residential, research-based universities
Traditionally, universities focus primarily on instructionist teaching. Such an understanding has been criticized from theoretical and practical points of view. We believe that so...
Gerhard Fischer, Markus Rohde, Volker Wulf
SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
15 years 3 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
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ICSE
2005
IEEE-ACM
15 years 9 months ago
A B.S. degree in informatics: contextualizing software engineering education
Software engineering (SE) is very different in focus from traditional computer science: it is not just about computers and software, but as much about the context in which they ar...
André van der Hoek, David G. Kay, Debra J. ...