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FPLAY
2008
14 years 11 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
WWW
2005
ACM
15 years 10 months ago
METEOR: metadata and instance extraction from object referral lists on the web
The Web has established itself as the largest public data repository ever available. Even though the vast majority of information on the Web is formatted to be easily readable by ...
Hasan Davulcu, Srinivas Vadrevu, Saravanakumar Nag...
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ITICSE
2009
ACM
15 years 4 months ago
Xen worlds: leveraging virtualization in distance education
The Xen Worlds project at Iowa State University was designed to provide a virtualized lab environment for the Information Assurance program. The large number of off-campus student...
Benjamin R. Anderson, Amy K. Joines, Thomas E. Dan...
AAAI
2010
14 years 11 months ago
Evolving Compiler Heuristics to Manage Communication and Contention
As computer architectures become increasingly complex, hand-tuning compiler heuristics becomes increasingly tedious and time consuming for compiler developers. This paper presents...
Matthew E. Taylor, Katherine E. Coons, Behnam Roba...
EDUTAINMENT
2007
Springer
15 years 3 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim