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140
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EGH
2004
Springer
15 years 8 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
CVPR
2010
IEEE
15 years 8 months ago
Lymph Node Detection in 3-D Chest CT using a Spatial Prior Probability
Lymph nodes have high clinical relevance but detection is challenging as they are hard to see due to low contrast and irregular shape. In this paper, a method for fully automatic ...
Johannes Feulner, Kevin Zhou, Martin Huber, Joachi...
SMILE
2000
Springer
15 years 8 months ago
Augmented Reality Using Uncalibrated Video Sequences
Abstract. Augmented Reality(AR) aims at merging the real and the virtual in order to enrich a real environment with virtual information. Augmentations range from simple text annota...
Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, ...
150
Voted
DAC
1995
ACM
15 years 8 months ago
On the Bounded-Skew Clock and Steiner Routing Problems
We study the minimum-costbounded-skewrouting tree (BST) problem under the linear delay model. This problem captures several engineering tradeoffs in the design of routing topologi...
Dennis J.-H. Huang, Andrew B. Kahng, Chung-Wen Alb...
ICCV
1995
IEEE
15 years 8 months ago
Geodesic Active Contours
A novel scheme for the detection of object boundaries is presented. The technique is based on active contours evolving in time according to intrinsic geometric measures of the imag...
Vicent Caselles, Ron Kimmel, Guillermo Sapiro