Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Lymph nodes have high clinical relevance but detection is challenging as they are hard to see due to low contrast and irregular shape. In this paper, a method for fully automatic ...
Johannes Feulner, Kevin Zhou, Martin Huber, Joachi...
Abstract. Augmented Reality(AR) aims at merging the real and the virtual in order to enrich a real environment with virtual information. Augmentations range from simple text annota...
Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, ...
We study the minimum-costbounded-skewrouting tree (BST) problem under the linear delay model. This problem captures several engineering tradeoffs in the design of routing topologi...
Dennis J.-H. Huang, Andrew B. Kahng, Chung-Wen Alb...
A novel scheme for the detection of object boundaries is presented. The technique is based on active contours evolving in time according to intrinsic geometric measures of the imag...