We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
Blocks World (BW) has been one of the most popular model domains in AI history. However, there has not been serious work on axiomatizing the state constraints of BW and giving jus...
We present a set of experiments in which a robotic swarm manages to collectively explore the environment, forming a path to navigate between two target areas, which are too distant...
Abstract. The increased availability and robustness of sensors, the wide-spread use of the internet as a communication environment and the intensified adoption of semantic technolo...
This paper describes a Web-services-based system which we have developed to enable organizations to semi-automatically preserve their digital collections by dynamically discoverin...