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AIIDE
2009
15 years 19 days ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
AMAI
2002
Springer
14 years 11 months ago
A Complete Axiomatization for Blocks World
Blocks World (BW) has been one of the most popular model domains in AI history. However, there has not been serious work on axiomatizing the state constraints of BW and giving jus...
Stephen A. Cook, Yongmei Liu
ANTSW
2010
Springer
14 years 9 months ago
Evolution of Self-organised Path Formation in a Swarm of Robots
We present a set of experiments in which a robotic swarm manages to collectively explore the environment, forming a path to navigate between two target areas, which are too distant...
Valerio Sperati, Vito Trianni, Stefano Nolfi
SEMWEB
2010
Springer
14 years 6 months ago
Smart objects: Challenges for Semantic Web research
Abstract. The increased availability and robustness of sensors, the wide-spread use of the internet as a communication environment and the intensified adoption of semantic technolo...
Marta Sabou
JCDL
2004
ACM
107views Education» more  JCDL 2004»
15 years 5 months ago
A semi-automated digital preservation system based on semantic web services
This paper describes a Web-services-based system which we have developed to enable organizations to semi-automatically preserve their digital collections by dynamically discoverin...
Jane Hunter, Sharmin Choudhury