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NETGAMES
2004
ACM
15 years 5 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SAC
2004
ACM
15 years 5 months ago
Towards a flexible, process-oriented IT architecture for an integrated healthcare network
Healthcare information systems play an important role in improving healthcare quality. As providing healthcare increasingly changes from isolated treatment episodes towards a cont...
Mario Beyer, Klaus Kuhn, Christian Meiler, Stefan ...
SAC
2004
ACM
15 years 5 months ago
Web Services for E-commerce: guaranteeing security access and quality of service
Being E-commerce one of the most critical Internet application, it is fundamental to employ technologies which guarantee not only secure transactions but also an adequate quality ...
Mario Bravetti, Roberto Lucchi, Gianluigi Zavattar...
SENSYS
2004
ACM
15 years 5 months ago
Simulating the power consumption of large-scale sensor network applications
Developing sensor network applications demands a new set of tools to aid programmers. A number of simulation environments have been developed that provide varying degrees of scala...
Victor Shnayder, Mark Hempstead, Bor-rong Chen, Ge...
SENSYS
2004
ACM
15 years 5 months ago
Mitigating congestion in wireless sensor networks
Network congestion occurs when offered traffic load exceeds available capacity at any point in a network. In wireless sensor networks, congestion causes overall channel quality t...
Bret Hull, Kyle Jamieson, Hari Balakrishnan