We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
In many volume visualization applications there is some region of specific interest where we wish to see fine detail - yet we do not want to lose an impression of the overall pict...
— In this paper we propose a method of high-speed 3D object recognition using linear subspace method and our 3D features. This method can be applied to partial models with any si...
In this paper, we present a semi-supervised approach to space carving by casting the recovery of volumetric data from multiple views into an evidence combining setting. The method...