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130
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CGF
2002
107views more  CGF 2002»
15 years 3 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
143
Voted
CGF
1999
159views more  CGF 1999»
15 years 3 months ago
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
João Comba, James T. Klosowski, Nelson L. M...
145
Voted
SAC
2008
ACM
15 years 2 months ago
The volume in focus: hardware-assisted focus and context effects for volume visualization
In many volume visualization applications there is some region of specific interest where we wish to see fine detail - yet we do not want to lose an impression of the overall pict...
Marcelo Cohen, Ken W. Brodlie, Nick Phillips
ICRA
2010
IEEE
153views Robotics» more  ICRA 2010»
15 years 1 months ago
High-speed 3D object recognition using additive features in a linear subspace
— In this paper we propose a method of high-speed 3D object recognition using linear subspace method and our 3D features. This method can be applied to partial models with any si...
Asako Kanezaki, Hideki Nakayama, Tatsuya Harada, Y...
PR
2010
147views more  PR 2010»
15 years 1 months ago
A semi-supervised approach to space carving
In this paper, we present a semi-supervised approach to space carving by casting the recovery of volumetric data from multiple views into an evidence combining setting. The method...
Surya Prakash 0002, Antonio Robles-Kelly
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