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SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
FCCM
2000
IEEE
162views VLSI» more  FCCM 2000»
15 years 2 months ago
StReAm: Object-Oriented Programming of Stream Architectures Using PAM-Blox
Simplifying the programming models is paramount to the success of reconfigurable computing. We apply the principles of object-oriented programming to the design of stream archite...
Oskar Mencer, Heiko Hübert, Martin Morf, Mich...
SIGGRAPH
1999
ACM
15 years 2 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
MSS
1999
IEEE
137views Hardware» more  MSS 1999»
15 years 2 months ago
Overview of a TRW Pilot Program
Recently TRW fielded a prototype system for a government customer. It provides a wide range of capabilities including data collection, hierarchical storage, automated distribution...
William A. Olsen
ADL
1998
Springer
164views Digital Library» more  ADL 1998»
15 years 2 months ago
Story Segmentation and Detection of Commercials in Broadcast News Video
The Informedia Digital Library Project [Wactlar96] allows full content indexing and retrieval of text, audio and video material. Segmentation is an integral process in the Informe...
Alexander G. Hauptmann, Michael J. Witbrock
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