We describe how to count the cases that arise in a family of visualization techniques, including Marching Cubes, Sweeping Simplices, Contour Meshing, Interval Volumes, and Separat...
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied inte...
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configurat...
Erik D. Demaine, Susan Hohenberger, David Liben-No...
Abstract. While the original stable marriage problem requires all participants to rank all members of the opposite sex in a strict order, two natural variations are to allow for in...
In this paper, we approach the quality of a greedy algorithm for the maximum weighted clique problem from the viewpoint of matroid theory. More precisely, we consider the clique c...