In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
The selection of a cost-minimizing combination of hardware and network components that satisfy organizational requirements is a complex design problem with multiple degrees of fre...
Previous approaches for computing duplicate-sensitive aggregates in sensor networks (e.g., in TAG) have used a tree topology, in order to conserve energy and to avoid double-count...
Suman Nath, Phillip B. Gibbons, Srinivasan Seshan,...
We present a new capacity estimation technique, called CapProbe. CapProbe combines delay as well as dispersion measurements of packet pairs to filter out samples distorted by cro...
Rohit Kapoor, Ling-Jyh Chen, Li Lao, Mario Gerla, ...
The exponential growth of data demands scalable infrastructures capable of indexing and searching rich content such as text, music, and images. A promising direction is to combine...