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NETGAMES
2004
ACM
15 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SAC
2004
ACM
15 years 10 months ago
A cost-oriented approach for infrastructural design
The selection of a cost-minimizing combination of hardware and network components that satisfy organizational requirements is a complex design problem with multiple degrees of fre...
Danilo Ardagna, Chiara Francalanci, Marco Trubian
149
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SENSYS
2004
ACM
15 years 10 months ago
Synopsis diffusion for robust aggregation in sensor networks
Previous approaches for computing duplicate-sensitive aggregates in sensor networks (e.g., in TAG) have used a tree topology, in order to conserve energy and to avoid double-count...
Suman Nath, Phillip B. Gibbons, Srinivasan Seshan,...
SIGCOMM
2004
ACM
15 years 10 months ago
CapProbe: a simple and accurate capacity estimation technique
We present a new capacity estimation technique, called CapProbe. CapProbe combines delay as well as dispersion measurements of packet pairs to filter out samples distorted by cro...
Rohit Kapoor, Ling-Jyh Chen, Li Lao, Mario Gerla, ...
SIGIR
2004
ACM
15 years 10 months ago
On scaling latent semantic indexing for large peer-to-peer systems
The exponential growth of data demands scalable infrastructures capable of indexing and searching rich content such as text, music, and images. A promising direction is to combine...
Chunqiang Tang, Sandhya Dwarkadas, Zhichen Xu
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