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MOBISYS
2008
ACM
15 years 11 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
CVPR
2010
IEEE
1208views Computer Vision» more  CVPR 2010»
15 years 8 months ago
Visual Tracking Decomposition
We propose a novel tracking algorithm that can work robustly in a challenging scenario such that several kinds of appearance and motion changes of an object occur at the same time....
Junseok Kwon (Seoul National University), Kyoung M...
LICS
2009
IEEE
15 years 6 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
EICS
2009
ACM
15 years 6 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
WOWMOM
2009
ACM
146views Multimedia» more  WOWMOM 2009»
15 years 6 months ago
When opportunity proceeds from autonomy: A tour-based architecture for disconnected mobile sensors
We consider the case of sparse mobile sensors deployed to implement missions in challenging environments. This paper explores a notion of tour networks that is well suited to circ...
Michel Charpentier, Radim Bartos, Swapnil Bhatia