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UM
2009
Springer
15 years 11 months ago
Modeling User Affect from Causes and Effects
We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
Cristina Conati, Heather Maclaren
127
Voted
ICC
2007
IEEE
111views Communications» more  ICC 2007»
15 years 11 months ago
Exact Multiple Access Analysis for Pulsed DS-UWB Systems with Episodic Transmission in Flat Nakagami Fading
— Exact bit error probabilities (BEP) are derived in closed form for pulsed binary direct sequence ultra-wideband (DS-UWB) multiple access systems in flat Nakagami fading channe...
Mohammad Azizur Rahman, Shigenobu Sasaki, Hisakazu...
JCNS
2010
81views more  JCNS 2010»
15 years 3 months ago
Sensory information in local field potentials and spikes from visual and auditory cortices: time scales and frequency bands
Studies analyzing sensory cortical processing or trying to decode brain activity often rely on a combination of different electrophysiological signals, such as local field potentia...
Andrei Belitski, Stefano Panzeri, Cesare Magri, Ni...
174
Voted
TMC
2011
164views more  TMC 2011»
15 years 7 hour ago
Security Games for Vehicular Networks
—Vehicular networks (VANETs) can be used to improve transportation security, reliability, and management. This paper investigates security aspects of VANETs within a game-theoret...
Tansu Alpcan, Sonja Buchegger
GLOBECOM
2008
IEEE
15 years 11 months ago
Queued Cooperative Wireless Networks With Rateless Codes
—Cooperative communication using rateless codes, in which the source transmits an infinite number of parity bits to the destination until the receipt of an acknowledgment, has r...
Neelesh B. Mehta, Vinod Sharma, Gaurav Bansal