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» Combining Intelligent Agents and Animation
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AAAI
2006
15 years 1 months ago
Contingent Planning with Goal Preferences
The importance of the problems of contingent planning with actions that have non-deterministic effects and of planning with goal preferences has been widely recognized, and severa...
Dmitry Shaparau, Marco Pistore, Paolo Traverso
AAAI
2006
15 years 1 months ago
A Direct Evolutionary Feature Extraction Algorithm for Classifying High Dimensional Data
Among various feature extraction algorithms, those based on genetic algorithms are promising owing to their potential parallelizability and possible applications in large scale an...
Qijun Zhao, David Zhang, Hongtao Lu
FLAIRS
2004
15 years 1 months ago
Towards a Universal Web Wrapper
The wealth of information contained in the world-wide web has created much interest in systems for integrating information from multiple sites. We describe a universal wrapper mac...
Theodore W. Hong, Keith L. Clark
AAAI
2000
15 years 1 months ago
An Expert System for Recognition of Facial Actions and their Intensity
The Facial Action Coding System (FACS) is an objective method for quantifying facial movement in terms of 44 component actions, i.e. Action Units (AUs). This system is widely used...
Maja Pantic, Léon J. M. Rothkrantz
AAAI
2000
15 years 1 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf