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CGF
2008
100views more  CGF 2008»
15 years 4 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CGF
2008
174views more  CGF 2008»
15 years 4 months ago
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
CORR
2010
Springer
154views Education» more  CORR 2010»
15 years 4 months ago
A Framework for Agile Development of Component-Based Applications
Agile development processes and component-based software architectures are two software engineering approaches that contribute to enable the rapid building and evolution of applic...
Guillaume Waignier, Estéban Duguepér...
COR
2008
142views more  COR 2008»
15 years 4 months ago
Application of reinforcement learning to the game of Othello
Operations research and management science are often confronted with sequential decision making problems with large state spaces. Standard methods that are used for solving such c...
Nees Jan van Eck, Michiel C. van Wezel
CORR
2010
Springer
127views Education» more  CORR 2010»
15 years 4 months ago
Profile Based Sub-Image Search in Image Databases
Sub-image search with high accuracy in natural images still remains a challenging problem. This paper proposes a new feature vector called profile for a keypoint in a bag of visual...
Vishwakarma Singh, Ambuj K. Singh
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