There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
A requirement common to most dynamic vision applications is the ability to track objects in a sequence of frames. This problem has been extensively studied in the past few years, ...
Octavia I. Camps, Hwasup Lim, Cecilia Mazzaro, Mar...
This paper proposes to combine spatial and color coherency with the pixel-wise GMM to determine the background model. We first represent each pixel with a hybrid feature vector, w...
We present a new approach for the coarse segmentation of tubular structures in 3D image data. Our algorithm, which requires only few initial values and minimal user interaction, c...
We propose an unsupervised, probabilistic method for learning visual feature hierarchies. Starting from local, low-level features computed at interest point locations, the method c...