Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
We further develop the idea that the PAC-Bayes prior can be informed by the data-generating distribution. We prove sharp bounds for an existing framework of Gibbs algorithms, and ...
Many machine learning algorithms for clustering or dimensionality reduction take as input a cloud of points in Euclidean space, and construct a graph with the input data points as...
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Models of human control strategy (HCS), which accurately emulate dynamic human behavior, have far reaching potential in areas ranging from robotics to virtual reality to the intel...