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ARCS
2009
Springer
15 years 6 months ago
Improving Memory Subsystem Performance Using ViVA: Virtual Vector Architecture
The disparity between microprocessor clock frequencies and memory latency is a primary reason why many demanding applications run well below peak achievable performance. Software c...
Joseph Gebis, Leonid Oliker, John Shalf, Samuel Wi...
ERSHOV
2009
Springer
15 years 6 months ago
Multi-level Virtual Machine Debugging Using the Java Platform Debugger Architecture
Abstract. Debugging virtual machines (VMs) presents unique challenges, especially meta-circular VMs, which are written in the same language they implement. Making sense of runtime ...
Thomas Würthinger, Michael L. Van De Vanter, ...
ICRA
2007
IEEE
189views Robotics» more  ICRA 2007»
15 years 6 months ago
Stereo-based Markerless Human Motion Capture for Humanoid Robot Systems
Abstract— In this paper, we present an image-based markerless human motion capture system, intended for humanoid robot systems. The restrictions set by this ambitious goal are nu...
Pedram Azad, Ales Ude, Tamim Asfour, Rüdiger ...
ISCAS
2006
IEEE
118views Hardware» more  ISCAS 2006»
15 years 5 months ago
A robust continuous-time multi-dithering technique for laser communications using adaptive optics
A robust system architecture to achieve optical coherency free optimization. Several methods that had been proposed in the in multiple-beam free-space laser communication links wit...
Dimitrios N. Loizos, Paul-Peter Sotiriadis, Gert C...
NETGAMES
2004
ACM
15 years 5 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...