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AIMSA
2008
Springer
14 years 21 days ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
ISMVL
2007
IEEE
109views Hardware» more  ISMVL 2007»
14 years 19 days ago
Quantum Mechanical Model of Emotional Robot Behaviors
In this paper the emotional model of the humanoid Cynthea (Cybernetic Networked Humanoid Emotional Agent) robot is presented. The robot is explained at two levels: the cognitive l...
Martin Lukac, Marek A. Perkowski
IAAI
2003
13 years 7 months ago
Guided Conversations about Leadership: Mentoring with Movies and Interactive Characters
Think Like a Commander – Excellence in Leadership (TLAC-XL) is an application designed for learning leadership skills both from the experiences of others and through a structure...
Randall W. Hill Jr., Jay Douglas, Andrew Gordon, F...
FLAIRS
2003
13 years 7 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
KI
2002
Springer
13 years 6 months ago
Spatial Strategies in Human-Robot Communication
This paper deals with various kinds of mental representations available for linguistic instruction in spatial humanrobot interaction. After a survey of the literature on spatial r...
Thora Tenbrink, Kerstin Fischer, Reinhard Moratz