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» Commonality and Variability in Software Engineering
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140
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DAC
2006
ACM
16 years 4 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
FOSSACS
2003
Springer
15 years 8 months ago
A Game Semantics for Generic Polymorphism
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe th...
Samson Abramsky, Radha Jagadeesan
METRICS
2003
IEEE
15 years 8 months ago
Design Patterns and Change Proneness: An Examination of Five Evolving Systems
Design patterns are recognized, named solutions to common design problems. The use of the most commonly referenced design patterns should promote adaptable and reusable program co...
James M. Bieman, Greg Straw, Huxia Wang, P. Willar...
122
Voted
ISORC
2009
IEEE
15 years 10 months ago
Extended RT-Component Framework for RT-Middleware
Modular component-based robot systems require not only an infrastructure for component management, but also scalability as well as real-time properties. Robot Technology (RT)-Midd...
Hiroyuki Chishiro, Yuji Fujita, Akira Takeda, Yuta...
116
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GPCE
2007
Springer
15 years 7 months ago
Library composition and adaptation using c++ concepts
Large scale software is composed of libraries produced by different entities. Non-intrusive and efficient mechanisms for adapting data structures from one library to conform to AP...
Jaakko Järvi, Matthew A. Marcus, Jacob N. Smi...