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DFG
2001
Springer
15 years 8 months ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...
ICSE
2001
IEEE-ACM
15 years 8 months ago
The Coming-of-Age of Software Architecture Research
Over the past decade, software architecture research has emerged as the principled study of the overall structure of software systems, especially the relations among subsystems an...
Mary M. Shaw
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
15 years 8 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
SIGGRAPH
2000
ACM
15 years 8 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
EH
1999
IEEE
351views Hardware» more  EH 1999»
15 years 8 months ago
Evolvable Hardware or Learning Hardware? Induction of State Machines from Temporal Logic Constraints
Here we advocate an approach to learning hardware based on induction of finite state machines from temporal logic constraints. The method involves training on examples, constraint...
Marek A. Perkowski, Alan Mishchenko, Anatoli N. Ch...
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